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Curatorial Projects

Curatorial - There is no center

The first in a series of online exhibitions presented by the MacKenzie Art Gallery, 
THERE IS NO CENTRE is an experiential online show adapting video game sensibilities to traditional exhibitions. It seeks to understand the difference and similarities between viewers and players in the interactive, online format.


Within this context, THERE IS NO CENTRE asks, how does the presentation of an artwork in a digital environment change the role of the viewer? Are works inherently gamified if they operate in the visual language of games? If so, can an exhibition be a game, and the viewer a player? 


Curatorial: Made in Isolation

Screening of new international experimental animations created during pandemic lockdowns presented by the Toronto Animated Image Society at see you again art festival.


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Curatorial: Vector 2020
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Vector Festival pivots to an online format in 2020, highlighting real-time reactions to the pandemic and this complex moment in history. Vector presented exhibitions, live-streamed screenings, performances, workshops, panel discussions, and a COVID fashion show.


Curatorial: TinyMighty and PowerUp

Group exhibition at the Living Arts Centre that asked, 'what is heroic?' The show was designed to highlight the learning and developmental stages of children, and how explorations happen through the act of play. 


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Interactive exhibitions for Family Day 2020 at the Living Arts Centre. Installations consisted of interactive game-based art work, and an arcade featuring game developers from the HandEye Society.   



Curatorial: Meaningful Code
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Meaningful Code highlights artist practices engaged with digital tools and code- based processes to create works speculating on future narratives.


Exhibition was held at the

Living Arts Centre.



Speculative Ecologies

Vector Festival, 2019

Curatorial: Speculative Ecologies

At a time when humanity’s collective dithering in the face of impending ecological disaster is threatening to harm our world beyond repair, Vector Festival explores how contemporary media art reflects on this dire state of affairs.


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Image from micha cardenas' live performance Becoming Dragon, 10 years later at Vector 2019. 

Toronto Kids Digital Festival


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Toronto Kids Digital Festival was an independent project bringing together toys, artists, designers,  technologist, academics, youth inventors, and more for an interactive event or"digital sandbox." The festival was composed of an exhibition, workshops, talks and events, all focusing on STEAM (Science, Technology, Engineering, Art and Math) and highlights learning through play. 


Curatorial: TKDF
Curatorial: Rock Paper

Held at the Living Arts Centre, this exhibition presented new works in clay, paper, and textiles to create unexpected forms of portraiture.



Community exhibitions at the Living Art Centre, 2018

This section is not complete

Glass Art Asscoation of Canada (exhibition design)

Resident Artist Exhibition (mentorship and exhibition design)

Visual Voice: Students from the Peel District School Board (exhibition design)

Born Digital 

Vector Festival, 2018

Curatorial: Born Digital

Image from lu yang's Delusional Mandala (2015), shown at Vector Festival, 2018. 

Vector Festival 2018 asks; What might it mean to witness the birth of a new technology, or to be ‘born digital’?  How do artists adopt, advance, hack, or dismantle digital technologies to critically reflect on their meanings and implications?  What comes after the digital, how do post-humanist, post-digital, and post-Internet artistic perspectives inflect these questions?   




         Games + Art: Converge, 2013

Curatorial: Vector 2013
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 Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices as form of technological or formal exploration and a a mode of personal expression. Presenting works across a dynamic range of exhibitions, screenings, performances, lectures, and workshops, Vector acts as a critical bridge between emergent digital platforms and new media art practice. The festival was founded in 2013 as the “Vector Game Art & New Media Festival” by an independent group of artists and curators.   


Spark Video,   2008-10

Curatorial: Spark Video
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Spark Video was a staple of the Syracuse arts community, and was always well attended.

It was a monthly screening, consisting of two programs: an international program curated from submissions and invited artists, and a community screening, showing submitted videos under 10 mins. All community submissions were accepted (up until one-hour before the event) and screened, resulting in a charged atmosphere of anticipation and camaraderie. 

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